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Killing Floor 3

Tripwire förklarar varför Zeds i Killing Floor 3 är maximalt läskiga

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Även om det fortfarande är några år kvar, och Killing Floor 3 för närvarande inte ens har något premiärår spikat, så fick vi chansen att snacka med Tripwire under vår tid på Gamescom i Köln. Creative director Bryan Wynia berättade bland annat hur teamet förbättrar och gör Zeds mer skrämmande än tidigare:

"So Horazine, with the game being set in the not-too-distant future, they've had a few decades to kind of improve how they're building these Zeds and make them more challenging for players to fight against. And us as developers, we realize that everything from gore to audio, visual feedback from VFX, it makes your weapons feel more impactful.

It's very rewarding to shoot something. For example, like we showed you the flesh pound, right? Being able to shoot off parts of his visor and see the horror that's underneath that, those kind of like lifeless, he doesn't even have eyes. Like if you see in our teaser trailer, we actually just scramble them out. We probably spent way more time and money just describing what scrambled eyes sound like. So yeah, that calls for some very serious conversations.

But being able to see that in-game where you shoot that visor off and then it's kind of that like lifeless creature staring at you, like you're not going to be able to look in its eyes and basically like beg for forgiveness and like try to talk your way out of it. You're pretty much toast at that point."

Kika på hela intervjun för att lära dig mer om hur Unreal Engine 5 gör det möjligt för teamet att förverkliga sin vision för Killing Floor 3, och även vad några av de nya fiendetyperna bjuder på samt hur de kommer sätta käppar i hjulet för dig under all action.

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Killing Floor 3

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