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The Last of Us: Part I

The Last of Us patchas ännu en gång på PC

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Iron Galaxy och Naughty Dog fortsätter alltjämt att efter bästa förmåga släcka de många mikrobränder som utgör den expansiva lista av tekniska problem och buggar i PC porten av The Last of Us. Denna senaste tar spelet till version 1.0.2.0 och sägs bland annat lösa en hel del prestandarelaterade bekymmer likväl som ett återkommande krux med att karaktärer oförklarligt blir blöta i spelet. Utan att ha varit i kontakt med vatten. I samband med patchen lämnade en talesperson för Naughty Dog och Iron Galaxy en längre kommentar på spelets blog där de sa följande:

"We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates,"

Den fullständiga listan över rättningar i denna uppdateringen kan du läsa här nedan.

The Last of Us Part I 1.0.2.0 Patch Notes
Fixed a crash that may occur while quickly swapping between character skin thumbnails
Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
Fixed one known crash that would happen randomly during gameplay
Updated texture streaming to reduce CPU usage
Fixed an issue where DualSense and Xbox One controllers' analog sticks failed to respond
Fixed an issue where extraneous SFX played in both main and in-game "Options" menus
Fixed an issue where the Depth of Field setting's (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale's settings (Options > Display > Resolution Scaling > Render Scale)
Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
Fixed an issue where certain artifacts and weapon skins textures may not properly render
Fixed an issue with the tutorial's user interface not displaying correctly
Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
Increased active loading to reduce load times on gameplay progression
Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
[Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
[The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
[The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
[The Outskirts] Fixed a gap in geometry visible during gameplay
[The Suburbs] Fixed an issue where animations may fail to load during gameplay
[The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
[Tommy's Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
[Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
[The Firefly Lab] Fixed a LOD issue where enemy NPCs' helmets may vanish or appear corrupted

Left Behind Standalone
Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
Fixed a crash that may occur while following Riley in the mall
Improved level of detail in the Halloween store
Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
Updated ESDF control scheme in the arcade minigame to use 'G' as the alt key to better match gameplay punching input

Accessibility
Fixed an issue where the Screen Magnifier may fail to work
Fixed an issue where Navigation Assistance's directional icon may clip through the player character model

Localization
[ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller's adaptive triggers and touch pad
[THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
[SWEDISH] Added missing text-to-speech in menus
[SWEDISH] Corrected language on crash window

AMD
Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck
Fixed an issue where PSO Caching may freeze at 50% completion
Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
Adjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version
Fixed an issue where the "Who's a Good Boy?" achievement did not unlock despite the player meeting the requirements
Fixed an issue where the sky may render black

En bastant lista med andra ord, och det är inte utan att man skulle kunna tro att spelet befinner sig i någon form av beta. Men, så länge det i slutändan förbättrar i situationen för spelarna. Vi får sannerligen hoppas denna typen av ofärdiga releaser får ett slut.

Hur upplever du att The Last of Us på PC är i skrivande stund, har det blivit bättre än vid lansering?

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