Tekken-pappan Harada om Tekken 8: Första gången vi fokuserar helt på konsolupplagan
Någon gång i höst/vinter är det dags för Tekken 8 att slå sig in i fightingdjungeln och till skillnad från tidigare sju delar har Namco med det här spelet inte valt att först utveckla en arkadversion för att sen konvertera denna till konsolerna. Istället är Tekken 8 det första spelet i serien som enbart utvecklats till Playstation och Xbox. Detta pratade producenten Harada om i en nygjord intervju med amerikanska Gamespot.
"There's so much to think about making a new game, as you said, when Tekken 7 is so successful, but if we have to pick a starting point for the conversation, it's probably the fact that it's the first time we've ever released a game first on console rather than the arcade iterations. So that in itself is a huge challenge for us in the way that we make the game, but a huge benefit for the players because everyone around the world gets the game at the same time.
So the series has been around for almost 30 years and the arcade version always came out first and then the console, and as you said, many people are playing now from Tekken 7, so they didn't really realize what it used to be back in that day. When [Tekken] made its way to the console, it had so many extra modes and content and things to do outside of the main battle portion of the game. And Tekken was probably the first fighting game to do that.
Now everyone is used to having a story mode or other modes of play, but back in the day, Tekken was the first one to do that. And not just a story--we had the Tekken Force or the bowling, so that even if you are not a very good fighting game player, you still have a lot of stuff to play by yourself. You don't have to always have an opponent to play the game and enjoy it." Läs mer här!