Snöpligt, snopet, tråkigt... För Treyarch / Activision, att Black Ops 6 läckte och att folk just nu spelar det, till följd av läckan. Sånt är naturligtvis aldrig skoj, men det är däremot skoj att se hur mycket tid och kraft de lagt på nya Zombies, som ett plåster på såret efter Modern Warfare III: Zombies, som förblir parodiskt dåligt. Black Ops 6: Zombies ser fantastiskt ut, enligt mig. Kika här!
"Black Ops 6 Zombies is purely focused on creating the finest, most rewarding Round-Based experience Treyarch has ever made. Many of the gameplay systems you’ll be reading about will be familiar to veteran Zombies players, while others are designed to grow the Zombies community, and allow newer players to explore more of the Main Quest more easily.
At its most basic level, one of the first Black Ops 6 Round-Based Zombies maps involves you (and optionally, up to three additional teammates) exploring and eventually breaking out of a maximum-security prison complex called Terminus Island, with waves (or “rounds”) of undead foes to dispatch as you discover and complete objectives. Delve a little deeper, and you realize your chances of survival are greatly enhanced by adept avoidance of the crowds of wandering corpses as you line up your killing blows, and just as importantly, by managing the main currencies of the game: Essence and Salvage.
Additional and new routes through a Round-Based Zombies map involve accessing blocked areas, either by unlocking doors or removing obstacles, and both cost Essence. As some areas have multiple routes to discover, you must weigh up the costs in unlocking these thoroughfares, while at the same time spending Essence on Perks and Pack-a-Punched weaponry to strengthen yourself against the ever-growing undead hordes. As your knowledge grows, you’ll utilize other gameplay elements to your benefit, creating powerful offensive weaponry, and studying areas of the map where there’s a good amount of maneuvering space, when larger, higher-round zombie hordes require rounding up and “training”."